<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://shees95.github.io//</id><title>신희성</title><subtitle>https://github.com/shees95</subtitle> <updated>2026-06-23T22:35:28+09:00</updated> <author> <name>희성</name> <uri>https://shees95.github.io//</uri> </author><link rel="self" type="application/atom+xml" href="https://shees95.github.io//feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://shees95.github.io//"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 희성 </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>TIL : GAS 총기 반동 구현 — PlayerController 책임 분리</title><link href="https://shees95.github.io//posts/troubleshooting-unreal-gas-recoil/" rel="alternate" type="text/html" title="TIL : GAS 총기 반동 구현 — PlayerController 책임 분리" /><published>2026-06-23T12:00:00+09:00</published> <updated>2026-06-23T12:00:00+09:00</updated> <id>https://shees95.github.io//posts/troubleshooting-unreal-gas-recoil/</id> <content type="text/html" src="https://shees95.github.io//posts/troubleshooting-unreal-gas-recoil/" /> <author> <name>희성</name> </author> <category term="TroubleShooting" /> <category term="TroubleShooting-UnrealEngine" /> <summary>GAS에서 반동 직접 제어가 안 되는 이유와 PlayerController PlayerTick으로 분리한 구조</summary> </entry> <entry><title>TIL : 카와이 피직스 떨림, ASC Raw 포인터, 머테리얼 원근</title><link href="https://shees95.github.io//posts/troubleshooting-unreal-til-2/" rel="alternate" type="text/html" title="TIL : 카와이 피직스 떨림, ASC Raw 포인터, 머테리얼 원근" /><published>2026-06-22T12:00:00+09:00</published> <updated>2026-06-22T12:00:00+09:00</updated> <id>https://shees95.github.io//posts/troubleshooting-unreal-til-2/</id> <content type="text/html" src="https://shees95.github.io//posts/troubleshooting-unreal-til-2/" /> <author> <name>희성</name> </author> <category term="TroubleShooting" /> <category term="TroubleShooting-UnrealEngine" /> <summary>카와이 피직스 떨림 이슈, ASC TObjectPtr 강제, 카와이 머테리얼 원근 이슈</summary> </entry> <entry><title>TIL : 캐릭터 반짝임, 고개 방향 이슈 외</title><link href="https://shees95.github.io//posts/troubleshooting-unreal-til-1/" rel="alternate" type="text/html" title="TIL : 캐릭터 반짝임, 고개 방향 이슈 외" /><published>2026-06-19T00:00:00+09:00</published> <updated>2026-06-19T00:00:00+09:00</updated> <id>https://shees95.github.io//posts/troubleshooting-unreal-til-1/</id> <content type="text/html" src="https://shees95.github.io//posts/troubleshooting-unreal-til-1/" /> <author> <name>희성</name> </author> <category term="TroubleShooting" /> <category term="TroubleShooting-UnrealEngine" /> <summary>캐릭터 반짝임(Bounds Culling), 고개 방향 역전, 라이라 폴더 분류</summary> </entry> <entry><title>TIL : 블렌더 FBX → 언리얼 IK 리타게팅 이슈 정리</title><link href="https://shees95.github.io//posts/troubleshooting-unreal-ik-retargeting/" rel="alternate" type="text/html" title="TIL : 블렌더 FBX → 언리얼 IK 리타게팅 이슈 정리" /><published>2026-06-18T00:00:00+09:00</published> <updated>2026-06-18T00:00:00+09:00</updated> <id>https://shees95.github.io//posts/troubleshooting-unreal-ik-retargeting/</id> <content type="text/html" src="https://shees95.github.io//posts/troubleshooting-unreal-ik-retargeting/" /> <author> <name>희성</name> </author> <category term="TroubleShooting" /> <category term="TroubleShooting-UnrealEngine" /> <summary>블렌더 FBX 임포트 후 IK 리타게팅 시 팔다리 꺾임, 시퀀스에서 하늘로 날아가는 이슈 해결</summary> </entry> <entry><title>언리얼 라이라 - 무기 시스템 클래스 구조</title><link href="https://shees95.github.io//posts/unreal-lyra-weapon-class/" rel="alternate" type="text/html" title="언리얼 라이라 - 무기 시스템 클래스 구조" /><published>2026-06-17T00:00:00+09:00</published> <updated>2026-06-17T00:00:00+09:00</updated> <id>https://shees95.github.io//posts/unreal-lyra-weapon-class/</id> <content type="text/html" src="https://shees95.github.io//posts/unreal-lyra-weapon-class/" /> <author> <name>희성</name> </author> <category term="UnrealEngine" /> <category term="UnrealEngine-StarterProject" /> <category term="UnrealEngine-Lyra" /> <summary>GiveWeapon 흐름, 인벤토리/장비 클래스 구조, AbilitySet, 커스텀 무기 설정까지 정리</summary> </entry> </feed>
